IASER System Architecture
Comprehensive overview of IASER's modular strategic warfare architecture and system design
System Overview
IASER employs a modular, layered architecture designed for scalability, reliability, and real-time strategic warfare simulation. The system is built around three core layers that work together to provide comprehensive strategic capabilities.
Application Layer - Strategic Decision Making
Strategic AI Engine
Economic Warfare
Intelligence Ops
Qt6 GUI Interface
Service Layer - Battlefield Management
Frontline Manager
Battlefield AI
Dynamic Spawner
Supply Chain
Core Layer - System Infrastructure
Core System
TCP Server
Coordinate System
Configuration
Core Components
The central decision-making system that analyzes strategic situations and generates intelligent responses for theater-level operations.
- Multi-domain strategic analysis
- Real-time decision algorithms
- Coalition management
- Campaign objective generation
- Threat assessment and prioritization
Advanced economic modeling system that simulates resource flows, supply chain vulnerabilities, and economic impact of strategic decisions.
- Resource flow simulation
- Supply chain vulnerability analysis
- Economic victory conditions
- Strategic target value assessment
- Economic impact modeling
Dynamic battlefield tracking system that monitors frontline positions, territorial control, and strategic point management.
- Real-time frontline tracking
- Dynamic battleline evolution
- Strategic point identification
- Territorial control analysis
- Geographic strategic assessment
Tactical coordination system with strategic overlay providing intelligent unit management and battlefield response automation.
- Tactical AI coordination
- Strategic unit deployment
- Formation management
- Threat response automation
- Combat effectiveness optimization
High-performance network communication system providing real-time data exchange between IASER and DCS World.
- Real-time data streaming
- Low-latency communication
- Error handling and recovery
- Connection management
- Protocol optimization
Professional graphical interface providing real-time monitoring, interactive control, and comprehensive system visualization.
- Modern Qt6 framework
- Real-time system monitoring
- Interactive strategic controls
- Visual data representation
- Customizable dashboard
Data Flow Architecture
IASER processes strategic data through a sophisticated pipeline that ensures real-time analysis and response:
DCS Input
Mission data, unit positions, events
Data Processing
Parse, validate, normalize
Strategic Analysis
AI processing, threat assessment
Decision Making
Generate strategic responses
Output
Commands, updates, reports
Data Flow Pipeline:
1. DCS Event Capture
├── Unit movements
├── Combat events
├── Base captures
└── Resource changes
2. Strategic Processing
├── Threat Analysis Engine
├── Economic Impact Calculator
├── Frontline Position Tracker
└── Intelligence Processor
3. Decision Generation
├── Strategic AI Decision Tree
├── Economic Warfare Responses
├── Tactical Recommendations
└── Resource Allocation
4. Output Generation
├── DCS Commands
├── GUI Updates
├── Log Entries
└── Strategic Reports
Performance Characteristics
IASER is optimized for real-time strategic warfare simulation with the following performance metrics:
Module Structure
IASER's modular design allows for flexible deployment and customization:
IASER System Structure:
src/
├── core/ # Core System Infrastructure
│ ├── System.cpp # Main system controller
│ ├── TCPServer.cpp # Network communication
│ ├── CoordinateSystem.cpp # Geographic calculations
│ ├── Configuration.cpp # System configuration
│ └── Logger.cpp # Logging system
│
├── modules/ # Strategic Warfare Modules
│ ├── StrategicAI/ # Strategic AI Engine
│ │ ├── DecisionEngine.cpp
│ │ ├── ThreatAnalysis.cpp
│ │ └── StrategicPlanner.cpp
│ │
│ ├── EconomicWarfare/ # Economic Warfare System
│ │ ├── ResourceTracker.cpp
│ │ ├── SupplyChain.cpp
│ │ └── EconomicAnalysis.cpp
│ │
│ ├── FrontlineManager/ # Frontline Management
│ │ ├── BattlefieldTracker.cpp
│ │ ├── TerritorialControl.cpp
│ │ └── StrategicPoints.cpp
│ │
│ ├── BattlefieldAI/ # Battlefield AI
│ │ ├── TacticalAI.cpp
│ │ ├── UnitManager.cpp
│ │ └── CombatResolver.cpp
│ │
│ ├── Intelligence/ # Intelligence Operations
│ │ ├── IntelGathering.cpp
│ │ ├── ThreatAssessment.cpp
│ │ └── FogOfWar.cpp
│ │
│ └── DynamicSpawner/ # Dynamic Unit Spawning
│ ├── SpawnManager.cpp
│ ├── UnitFactory.cpp
│ └── ResourceManager.cpp
│
└── gui/ # Qt6 GUI Interface
├── MainWindow.cpp # Main application window
├── StrategicDisplay.cpp # Strategic visualization
├── SystemMonitor.cpp # System status monitoring
└── ConfigEditor.cpp # Configuration interface
Integration Points
IASER provides multiple integration points for external systems and custom extensions:
Direct integration with DCS World via Lua scripting and TCP communication.
Extensible plugin system for custom strategic modules and AI behaviors.
Comprehensive data export capabilities for analysis and reporting.
RESTful APIs for integration with external strategic planning systems.