IASER supports multiple integration methods depending on your mission requirements:
Trigger-Based Integration
Simple one-time integration using mission triggers
✅ Pros:
Easy to implement
No external files needed
Works in multiplayer
❌ Cons:
Limited customization
Basic functionality only
Script File Integration
Advanced integration using external Lua scripts
✅ Pros:
Full IASER capabilities
Customizable parameters
Advanced error handling
❌ Cons:
Requires script files
More complex setup
Advanced Integration
Full strategic warfare system with custom configurations
✅ Pros:
Complete strategic control
Economic warfare modeling
Intelligence operations
❌ Cons:
Complex configuration
Requires IASER knowledge
Basic Trigger Integration
The simplest way to add IASER to your mission:
Create Mission Trigger
Open Mission Editor → Triggers
Create new trigger: "IASER Integration"
Event: TIME MORE 1 (activates 1 second after mission start)
Action: DO SCRIPT
Add the following Lua code:
-- IASER Strategic Warfare System - Basic Integration
local socket = require("socket")
local json = require("json")
-- IASER Connection Configuration
local IASER_HOST = "127.0.0.1"
local IASER_PORT = 8080
local IASER_TIMEOUT = 5
-- Connect to IASER Strategic System
local function connectToIASER()
local client = socket.tcp()
client:settimeout(IASER_TIMEOUT)
local result, err = client:connect(IASER_HOST, IASER_PORT)
if result then
env.info("✓ IASER Strategic Warfare System Connected")
-- Initialize Strategic Systems
local init_command = {
command = "STRATEGIC_INIT",
theater = "CAUCASUS",
mission_type = "STRATEGIC_WARFARE",
coalitions = {"BLUE", "RED"}
}
client:send(json.encode(init_command) .. "\n")
env.info("✓ IASER Strategic Systems Initialized")
return client
else
env.error("IASER Connection Failed: " .. (err or "Unknown error"))
return nil
end
end
-- Initialize IASER
IASER_CLIENT = connectToIASER()
if IASER_CLIENT then
env.info("IASER Strategic Warfare System is operational")
end
Success Indicators
Look for these messages in DCS.log:
"✓ IASER Strategic Warfare System Connected"
"✓ IASER Strategic Systems Initialized"
"IASER Strategic Warfare System is operational"
Advanced Script Integration
For full IASER capabilities, use the advanced script integration method:
Mission Script File
Create a mission script file with comprehensive IASER integration:
-- IASER Advanced Strategic Integration
-- Place this in Mission Script File or Mission Start Trigger
-- IASER Strategic Warfare Module
IASER = {}
IASER.client = nil
IASER.strategic_timer = nil
IASER.economic_timer = nil
IASER.frontline_timer = nil
-- Configuration
IASER.config = {
host = "127.0.0.1",
port = 8080,
timeout = 10,
strategic_update_interval = 30, -- seconds
economic_update_interval = 60, -- seconds
frontline_update_interval = 20, -- seconds
debug = true
}
-- Initialize IASER Connection
function IASER.initialize()
local socket = require("socket")
IASER.client = socket.tcp()
IASER.client:settimeout(IASER.config.timeout)
local result, err = IASER.client:connect(IASER.config.host, IASER.config.port)
if result then
IASER.log("Strategic Warfare System Connected")
-- Send initialization data
local init_data = {
command = "FULL_STRATEGIC_INIT",
theater = env.mission.theatre,
coalitions = IASER.getCoalitions(),
strategic_targets = IASER.getStrategicTargets(),
economic_assets = IASER.getEconomicAssets(),
frontline_zones = IASER.getFrontlineZones()
}
IASER.sendCommand(init_data)
IASER.startStrategicUpdates()
return true
else
IASER.log("Connection Failed: " .. (err or "Unknown"), "ERROR")
return false
end
end
-- Send command to IASER
function IASER.sendCommand(command)
if IASER.client then
local json = require("json")
local success, err = pcall(function()
IASER.client:send(json.encode(command) .. "\n")
end)
if not success then
IASER.log("Send failed: " .. err, "ERROR")
end
end
end
-- Get coalition information
function IASER.getCoalitions()
local coalitions = {}
for _, coalition in pairs({coalition.side.BLUE, coalition.side.RED}) do
local groups = coalition.getGroups(coalition, Group.Category.GROUND)
if #groups > 0 then
table.insert(coalitions, {
id = coalition,
name = coalition == coalition.side.BLUE and "BLUE" or "RED",
strength = #groups,
assets = IASER.getCoalitionAssets(coalition)
})
end
end
return coalitions
end
-- Strategic target identification
function IASER.getStrategicTargets()
local targets = {}
-- Add airbases
for _, airbase in pairs(world.getAirbases()) do
local pos = airbase:getPosition().p
table.insert(targets, {
type = "AIRBASE",
name = airbase:getName(),
coalition = airbase:getCoalition(),
position = {lat = pos.x, lon = pos.z},
strategic_value = "HIGH"
})
end
return targets
end
-- Economic asset tracking
function IASER.getEconomicAssets()
local assets = {}
-- Identify economic targets (static objects, supply depots, etc.)
local static_objects = world.getStaticObjects()
for _, obj in pairs(static_objects) do
local name = obj:getName():lower()
if name:find("depot") or name:find("fuel") or name:find("supply") then
local pos = obj:getPosition().p
table.insert(assets, {
type = "ECONOMIC_TARGET",
name = obj:getName(),
position = {lat = pos.x, lon = pos.z},
resource_type = IASER.identifyResourceType(name),
strategic_importance = IASER.calculateStrategicValue(obj)
})
end
end
return assets
end
-- Frontline zone detection
function IASER.getFrontlineZones()
local zones = {}
for _, zone in pairs(env.mission.triggers.zones) do
if zone.name:find("FRONT") or zone.name:find("BATTLE") then
table.insert(zones, {
name = zone.name,
position = {lat = zone.x, lon = zone.y},
radius = zone.radius,
type = "FRONTLINE_ZONE"
})
end
end
return zones
end
-- Start strategic update timers
function IASER.startStrategicUpdates()
-- Strategic AI updates
IASER.strategic_timer = timer.scheduleFunction(
IASER.strategicUpdate,
nil,
timer.getTime() + IASER.config.strategic_update_interval,
IASER.config.strategic_update_interval
)
-- Economic warfare updates
IASER.economic_timer = timer.scheduleFunction(
IASER.economicUpdate,
nil,
timer.getTime() + IASER.config.economic_update_interval,
IASER.config.economic_update_interval
)
-- Frontline management updates
IASER.frontline_timer = timer.scheduleFunction(
IASER.frontlineUpdate,
nil,
timer.getTime() + IASER.config.frontline_update_interval,
IASER.config.frontline_update_interval
)
end
-- Strategic situation update
function IASER.strategicUpdate()
local strategic_data = {
command = "STRATEGIC_UPDATE",
timestamp = timer.getAbsTime(),
situation = IASER.analyzeStrategicSituation(),
threats = IASER.identifyThreats(),
opportunities = IASER.identifyOpportunities()
}
IASER.sendCommand(strategic_data)
return timer.getTime() + IASER.config.strategic_update_interval
end
-- Economic warfare update
function IASER.economicUpdate()
local economic_data = {
command = "ECONOMIC_UPDATE",
resource_status = IASER.getResourceStatus(),
supply_lines = IASER.analyzeSupplyLines(),
economic_targets = IASER.assessEconomicTargets()
}
IASER.sendCommand(economic_data)
return timer.getTime() + IASER.config.economic_update_interval
end
-- Frontline situation update
function IASER.frontlineUpdate()
local frontline_data = {
command = "FRONTLINE_UPDATE",
positions = IASER.getCurrentFrontlines(),
control_zones = IASER.getControlZones(),
recent_activity = IASER.getRecentBattleActivity()
}
IASER.sendCommand(frontline_data)
return timer.getTime() + IASER.config.frontline_update_interval
end
-- Logging function
function IASER.log(message, level)
level = level or "INFO"
local timestamp = os.date("%H:%M:%S")
env.info(string.format("[IASER %s] %s: %s", timestamp, level, message))
end
-- Initialize IASER on mission start
if IASER.initialize() then
IASER.log("Strategic Warfare System fully operational")
else
IASER.log("Failed to initialize Strategic Warfare System", "ERROR")
end
Event-Driven Integration
Set up IASER to respond to mission events dynamically:
-- Event Handlers for IASER Integration
-- Unit destroyed event
local function onUnitDestroyed(event)
if event.id == world.event.S_EVENT_UNIT_LOST then
local unit = event.initiator
if unit then
local strategic_impact = {
command = "UNIT_LOST",
unit_name = unit:getName(),
unit_type = unit:getTypeName(),
coalition = unit:getCoalition(),
position = unit:getPosition().p,
strategic_value = IASER.calculateUnitValue(unit),
timestamp = timer.getAbsTime()
}
IASER.sendCommand(strategic_impact)
end
end
end
-- Base captured event
local function onBaseCaptured(event)
if event.id == world.event.S_EVENT_BASE_CAPTURED then
local airbase = event.place
local strategic_event = {
command = "BASE_CAPTURED",
base_name = airbase:getName(),
new_coalition = event.initiator:getCoalition(),
strategic_importance = "CRITICAL",
impact_radius = 50000, -- 50km impact radius
timestamp = timer.getAbsTime()
}
IASER.sendCommand(strategic_event)
end
end
-- Pilot ejected event (intelligence opportunity)
local function onPilotEjected(event)
if event.id == world.event.S_EVENT_EJECTION then
local pilot = event.initiator
local intel_opportunity = {
command = "INTELLIGENCE_OPPORTUNITY",
type = "PILOT_CAPTURE",
coalition = pilot:getCoalition(),
position = pilot:getPosition().p,
intelligence_value = IASER.calculateIntelValue(pilot),
time_sensitive = true,
expiry_time = timer.getAbsTime() + 1800 -- 30 minutes
}
IASER.sendCommand(intel_opportunity)
end
end
-- Register event handlers
world.addEventHandler({
onEvent = function(self, event)
onUnitDestroyed(event)
onBaseCaptured(event)
onPilotEjected(event)
end
})
Important Notes
Start IASER first: Always launch the IASER executable before starting your DCS mission
Port availability: Ensure port 8080 is not blocked by firewall or used by other applications
Performance impact: Advanced integration may impact mission performance on lower-end systems
Multiplayer considerations: Only the mission host needs IASER integration
Testing Your Integration
Verify that IASER integration is working correctly:
Pre-flight Checklist
✅ IASER executable is running
✅ Mission triggers/scripts are properly configured
✅ Firewall allows IASER communication
✅ DCS.log shows successful connection messages
In-Mission Testing
Strategic Events: Destroy units and observe IASER strategic responses
Economic Impact: Target supply depots and monitor economic warfare effects
Frontline Changes: Capture territory and verify frontline updates
Intelligence Operations: Trigger intelligence events and check IASER processing