Economic Warfare System

IASER's revolutionary economic warfare system transforms strategic simulation by modeling resource dependencies, supply chains, and economic targets that directly impact military capabilities.

System Overview

The Economic Warfare system represents a paradigm shift from purely military engagements to comprehensive strategic warfare where economic factors determine victory conditions:

Economic Impact on Military Capability

Fuel Production: 85%
Steel Manufacturing: 60%
Electronics Supply: 30%
Overall Military Capability: 45%

Strategic Resources

IASER models critical resources that form the backbone of modern military operations:

Petroleum
Essential for all vehicles, aircraft, and ships. Refined from crude oil at processing facilities.
Priority: Critical Stockpile: 72 hours
Steel & Metals
Required for vehicle repairs, ammunition production, and infrastructure maintenance.
Priority: High Stockpile: 168 hours
Electronics
Critical for advanced systems, communications, radar, and precision-guided munitions.
Priority: Critical Stockpile: 48 hours
Chemicals
Needed for explosives, propellants, and specialized ammunition manufacturing.
Priority: Medium Stockpile: 120 hours
Food & Supplies
Essential for maintaining troop morale and operational readiness over extended campaigns.
Priority: Medium Stockpile: 240 hours
Energy
Electrical power for facilities, communication networks, and manufacturing operations.
Priority: High Stockpile: Real-time

Supply Chain Networks

Understanding the flow of resources from production to frontline consumption:

Petroleum Supply Chain

Oil Wells
Refineries
Fuel Depots
Distribution
Front Lines

Vulnerability Points: Refineries (highest impact), pipelines, major distribution hubs

Impact Time: Refinery destruction affects front lines within 24-72 hours depending on reserves

Electronics Supply Chain

Raw Materials
Fabrication
Assembly
Logistics
Integration

Vulnerability Points: Semiconductor fabs (critical), rare earth sources, clean rooms

Impact Time: Electronics shortage affects advanced systems within 48-96 hours

Steel & Metals Supply Chain

Mining
Smelting
Processing
Manufacturing
Maintenance

Vulnerability Points: Steel mills (high impact), transportation networks, power supply

Impact Time: Steel shortage affects repairs and new equipment within 1-2 weeks

Strategic Economic Targets

High-value infrastructure targets that maximize economic disruption:

Petroleum Refinery Complex Critical Priority

Primary target for disrupting fuel supplies. Destruction affects all vehicle operations within 48-72 hours.

Expected Impact: 95% reduction in operational capability
Electronics Manufacturing Hub Critical Priority

Semiconductor and electronics production. Critical for modern military systems and precision weapons.

Expected Impact: 80% reduction in advanced systems capability
Steel Production Facility High Priority

Heavy industry for military hardware production and maintenance. Long-term strategic impact.

Expected Impact: 65% reduction in maintenance capability
Power Generation Plant High Priority

Electrical power infrastructure. Affects all dependent facilities and communication networks.

Expected Impact: 70% reduction in industrial capacity
Transportation Hub Medium Priority

Major ports, rail junctions, and logistics centers. Disrupts supply chain flow and distribution.

Expected Impact: 45% reduction in logistics efficiency

Implementation Example

Example of how IASER's Economic Warfare system integrates with DCS missions:

-- IASER Economic Warfare Integration
local economics = {
    resources = {
        petroleum = { current = 85, max = 100, critical = 20 },
        steel = { current = 60, max = 100, critical = 30 },
        electronics = { current = 30, max = 100, critical = 15 },
        energy = { current = 70, max = 100, critical = 25 }
    },
    
    facilities = {
        ["Refinery Alpha"] = {
            type = "petroleum",
            status = "operational",
            output = 15,
            position = { x = 45000, y = 0, z = 25000 }
        },
        ["Steel Mill Bravo"] = {
            type = "steel", 
            status = "damaged",
            output = 5,
            position = { x = 50000, y = 0, z = 30000 }
        }
    }
}

-- Resource consumption calculation
function updateResourceLevels()
    local frontlineUnits = coalition.getGroups(coalition.side.BLUE, Group.Category.GROUND)
    local consumption = calculateConsumption(frontlineUnits)
    
    for resource, data in pairs(economics.resources) do
        data.current = math.max(0, data.current - consumption[resource])
        
        -- Critical resource shortage effects
        if data.current <= data.critical then
            applyResourceShortage(resource, data.current / data.critical)
        end
    end
end

-- Economic target damage effects
function onFacilityDestroyed(facilityName)
    local facility = economics.facilities[facilityName]
    if facility then
        facility.status = "destroyed"
        facility.output = 0
        
        -- Calculate strategic impact
        local resourceType = facility.type
        local impactPercent = (facility.output / getTotalOutput(resourceType)) * 100
        
        trigger.action.outText(
            string.format("STRATEGIC IMPACT: %s production reduced by %d%%", 
                         resourceType, impactPercent), 30
        )
        
        -- Update resource production rates
        updateResourceProduction()
    end
end

-- Apply resource shortage effects to military units
function applyResourceShortage(resource, severity)
    local effects = {
        petroleum = function(sev)
            -- Reduce vehicle movement speed and spawn rates
            reduceVehicleCapability(1 - sev)
        end,
        electronics = function(sev) 
            -- Disable advanced systems, reduce radar effectiveness
            degradeElectronicSystems(1 - sev)
        end,
        steel = function(sev)
            -- Reduce repair rates and new unit spawning
            reduceMaintenanceCapability(1 - sev)
        end
    }
    
    if effects[resource] then
        effects[resource](severity)
    end
end

Victory Conditions

Economic warfare introduces new paths to victory beyond traditional military objectives:

Economic Collapse

Reduce enemy resource production below critical thresholds for sustained periods. Forces them to withdraw due to unsustainable operations.

Trigger: <25% resources for 48+ hours

Supply Line Severance

Cut critical supply routes between production and consumption. Isolate frontline forces from their resource base.

Trigger: 70%+ supply disruption for 24+ hours

Infrastructure Destruction

Systematically destroy key economic infrastructure. Create cascading failures that cripple military capabilities.

Trigger: 80%+ critical facilities destroyed

Ready to Implement Economic Warfare?

Transform your DCS missions with IASER's comprehensive economic simulation system

Quick Start Guide Configure Economics API Reference